How do you ensure interaction intent survives implementation?
Interaction Designer (Web)
answer
To ensure interaction intent survives implementation, I work with engineers early using shared specs, interactive prototypes, and design tokens tied to the design system. I document edge cases, focus/blur behavior, and recovery flows as first-class parts of the design. We set performance budgets for animations and interactions, validate with accessibility testing, and run joint reviews in staging. Governance comes from a design system with patterns, tokens, and lint rules to enforce consistency.
Long Answer
An Interaction Designer ensures that the nuanced details of a user experience—the microinteractions, recovery flows, performance thresholds, and accessibility cues—do not erode when handed off to engineering. Preserving interaction intent requires structured collaboration, shared artifacts, and governance through a living design system.
1) Early alignment and shared vocabulary
Collaboration starts in discovery. I define the “why” of an interaction—what mental model it supports—and align it with engineers before pixels or prototypes. Using design tokens for spacing, timing, colors, and motion ensures engineers and designers literally share the same variables. This reduces drift during implementation.
2) Specifying edge cases as part of design
Edge cases (e.g., loading, empty states, error states, slow connections, validation failures) are explicitly designed, not left for developers to improvise. Annotated wireframes or Figma prototypes include “happy path + exceptions.” For example, a form spec covers: input focus, validation blur, async error states, disabled states, retry patterns, and keyboard traps. Engineers then code against these states instead of guessing.
3) Focus, blur, and accessibility behavior
Microinteractions often break if focus and blur are underspecified. I define tab order, default focus, error message announcement, and screen-reader role mappings. Collaboration includes testing with keyboard-only navigation and screen-reader tooling. This ensures that what is elegant in motion also remains accessible.
4) Error recovery and resilience
I collaborate with backend and frontend engineers to define recovery patterns: retries, undo/redo, toast vs modal alerts, and how errors clear. Rather than letting each developer invent, we standardize recovery flows into the design system. This ensures a coherent UX: whether on a checkout page or profile edit, error recovery feels predictable.
5) Performance budgets for interactions
Interaction quality degrades if animation or response exceeds human thresholds. I define performance budgets (e.g., tap-to-response <100ms, animation <300ms, scroll <16ms per frame). Engineers add synthetic monitoring or performance assertions to CI/CD pipelines to enforce them. Designers validate staging builds by observing animation fluidity and responsiveness.
6) Design system governance
Governance keeps coherence across releases. A design system is not just a Figma library but a set of coded components with guardrails. Tokens, accessibility rules, and motion parameters are baked into shared component libraries. Lint rules or Storybook accessibility checks enforce compliance. Designers and engineers both contribute to updates, so interaction intent evolves systemically rather than piecemeal.
7) Joint validation and iterative reviews
We run joint design reviews in staging builds. I verify that focus states, error recovery, and motion follow spec. Engineers flag feasibility issues; we adjust intent if needed without breaking the overall principle. Usability tests with real users confirm whether implementation matches the design hypothesis.
8) Trade-offs and decision-making
Sometimes performance constraints or legacy tech limit fidelity. I document trade-offs transparently: e.g., simplifying a transition to meet mobile GPU budgets. By explaining the intent—“this animation guides attention”—we find alternative implementations that preserve user value even if pixel-perfect detail changes.
9) Real-world example
At a fintech startup, we defined form interaction guidelines: focus outline tokens, async loading spinners, and standard error recovery with retry links. Engineering encoded them in a React component library. When an engineer accidentally shipped a modal without a focus trap, CI tests failed because accessibility checks caught it. This collaboration preserved interaction quality and user trust.
By treating edge cases, focus/blur, error recovery, and performance budgets as first-class design artifacts, and embedding them in system governance, an interaction designer ensures that intent survives code and scales coherently across the product.
Table
Common Mistakes
- Ignoring edge cases, forcing developers to invent inconsistent states.
- Leaving focus/blur unspecified, causing keyboard traps or lost screen-reader context.
- Treating error handling as backend-only, leading to poor recovery UX.
- Overloading animations without defining performance budgets, hurting responsiveness.
- Documenting design intent only in Figma, not in component libraries or code.
- Skipping staging reviews, assuming pixel matches mean interaction intent matches.
- Treating governance as “policing” rather than collaborative evolution of a design system.
Sample Answers
Junior:
“I deliver annotated prototypes that show empty, error, and loading states. I sit with engineers to review focus behavior and validate the staging build together.”
Mid:
“I work with engineers to define interaction contracts: focus order, error recovery, retries. I document performance budgets and confirm them with automated checks. We encode these into a React component library tied to design tokens.”
Senior:
“I embed intent in a design system: tokens, ARIA roles, motion parameters, error patterns. Edge cases are documented and tested in Storybook. CI pipelines enforce accessibility and performance budgets. I run joint validation sessions and negotiate trade-offs with engineers, ensuring interaction quality survives across releases.”
Evaluation Criteria
Strong answers show:
- Explicit design of edge cases and recovery flows.
- Specification of focus/blur, accessibility, and motion timing.
- Collaboration through shared artifacts (tokens, libraries, Storybook).
- Use of performance budgets as guardrails.
- Governance via design system updates, not ad-hoc fixes.
- Iterative validation in staging and usability testing.
Red flags: vague “we communicate,” no mention of edge cases, ignoring accessibility or performance, no governance model, or relying only on visual polish.
Preparation Tips
- Practice documenting interaction specs with happy path + edge cases.
- Learn ARIA roles, focus management, and screen-reader testing basics.
- Study performance budgets: 100ms response, 16ms frame, 300ms animation.
- Explore Storybook accessibility/performance add-ons.
- Create a sample design system contribution (tokens, component pattern).
- Run a usability test validating focus and error recovery.
- Be ready to explain trade-offs when fidelity vs feasibility collide.
Real-world Context
At a SaaS company, an interaction design system defined tab order, error patterns, and performance budgets. Designers annotated all states, and engineers encoded them in a React library. Storybook checks validated focus/blur and error recovery. During a release, performance budgets caught an animation regression that caused jank on mobile; engineers refactored to GPU-friendly transforms. Another feature had incomplete blur handling, flagged during a joint staging review. By embedding interaction intent into the system and validation loops, the team scaled consistent UX across dozens of modules.
Key Takeaways
- Specify edge cases and recovery, not just happy paths.
- Define focus/blur and accessibility behavior early.
- Apply performance budgets to interactions and animations.
- Encode intent in design systems with tokens and shared libraries.
- Validate in staging with engineers; iterate together.
Practice Exercise
Scenario:
You are designing a new interactive form with multi-step flows and animations. Past projects suffered from inconsistent error recovery, broken tab order, and laggy transitions on mobile.
Tasks:
- Create annotated prototypes that include normal flow, empty states, validation errors, async loading, and retry flows.
- Document tab order, initial focus, and blur handling for each step; specify ARIA roles and live region announcements.
- Define error recovery patterns: inline validation, retry buttons, and toast messages; make them consistent across steps.
- Set performance budgets: <100ms input response, <300ms transitions, <16ms frames. Communicate these to engineering.
- Work with engineers to encode these specs into the design system library with tokens and components.
- Run a staging review: verify focus navigation, error recovery, and animation smoothness; fix gaps before release.
Deliverable:
A spec package (prototype + annotations + tokens) and a validation checklist that ensures interaction intent survives implementation and scales coherently across the design system.

